Gamedev seems to always be a matter of "One step forward, one step sideways". (or maybe backwards) Since I am juggling all the hats, I've spent the last few wee...
Day 94 short tech update: I've spent the last 4 days working on the base "Workshop Editor". Part of it is determining basic editor features and user interaction...
I've been trying to figure out a direction for my first game, for the last couple months. Originally I wanted to do a spaceship building / fleet operations game...